Save Transform (position, rotation & scale) - PersistentData | 7 | Save & Load System for Unity

Опубликовано: 01 Май 2026
на канале: Blartenix
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Get this package: https://assetstore.unity.com/packages...

Saving player character Transform (position, rotation and scale) using the persistent data property from the PersistentGameObject component.
Guardando el Transform (posición, rotación y escala) del personaje del jugador usando la propiedad persisten data del componente PersistentGameObject.

More packages:

Blartenix Common FREE: https://assetstore.unity.com/packages...
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