Explosions should always be in time with the music. It's not a choice, it's a requirement. So here I experiment with doing just that.
The music in this video has been made for charity, donate: One For The Road (no vox) check it and others out at https://linktr.ee/AllIrelandMetal under a CC-BY-SA license.
Questions? Join our Discord https://bit.ly/WizardsCodeDiscord
Assets (affiliate links):
Rhythm Tool: https://bit.ly/RhythmTool
NWH Vehicle Physics 2: https://bit.ly/NWHVehiclePhysics2
NWH Aerodynamics: https://bit.ly/NWH_Aerodynamics
3D Fire and Explosions: https://bit.ly/FireAndExplosions
Ultimate Sound Effects Bundle: https://bit.ly/UltimateSoundFX
Enviro Sky and Weather: https://bit.ly/UnityEnviro
Compass Navigator Pro: https://bit.ly/UnityCompassNavigator
Gaia Pro: http://bit.ly/GaiaProAsset
NeoFPS https://bit.ly/NeoFPS
Free Unity assets (my recommendations): https://bit.ly/WizardsCode
Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets
Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
#unity3d #gamedev #devlog