Test Shot: Explosions in time with the Music

Опубликовано: 16 Май 2026
на канале: Wizards Code
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Explosions should always be in time with the music. It's not a choice, it's a requirement. So here I experiment with doing just that.

The music in this video has been made for charity, donate: One For The Road (no vox) check it and others out at https://linktr.ee/AllIrelandMetal under a CC-BY-SA license.

Questions? Join our Discord https://bit.ly/WizardsCodeDiscord

Assets (affiliate links):
Rhythm Tool: https://bit.ly/RhythmTool
NWH Vehicle Physics 2: https://bit.ly/NWHVehiclePhysics2
NWH Aerodynamics: https://bit.ly/NWH_Aerodynamics
3D Fire and Explosions: https://bit.ly/FireAndExplosions
Ultimate Sound Effects Bundle: https://bit.ly/UltimateSoundFX
Enviro Sky and Weather: https://bit.ly/UnityEnviro
Compass Navigator Pro: https://bit.ly/UnityCompassNavigator
Gaia Pro: http://bit.ly/GaiaProAsset
NeoFPS https://bit.ly/NeoFPS

Free Unity assets (my recommendations): https://bit.ly/WizardsCode
Free Unity assets (Unity's list): http://bit.ly/BestFreeUnityAssets
Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10

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Comments encouraged, including constructive criticism - help me improve.

#unity3d #gamedev #devlog