THE DEMONS & HUNTERS SERIES: EPISODE 1
The Dremora are a warrior race of Daedra that primarily serve the Daedric Prince Mehrunes Dagon. Highly intelligent, skilled in the arts of war and magic, and highly prideful, the Dremora are a force to be reckoned with. They value pride, honour, loyalty, strength of will, and their horns. But Xyrrekyz has no horns. To the Dremora, "hornless" is synonymous with shameful and dishonourable. In a world divided into strict hierarchies and a class-based system, Xyrrekyz is the lowest of the low. Downtrodden and demeaned, Xyrrekyz is seen as less than Kyn, no better than a mortal. One fateful day, Xyrrekyz is summoned to Nirn by an aspiring Conjurer who, in their quest for power that far exceeded their knowledge, summoned Xyrrekyz without binding him. Seizing the opportunity, Xyrrekyz slaughtered the Conjurer and fled into the wilds of Skyrim. It wasn’t long before he came to a settlement, was mistaken for a Dunmer refugee and assaulted by the local Nords. Xyrrekyz butchered his assailants but was subdued by a band of Imperials. They toss Xyrrekyz in the wagon and cart him off to Helgen, his escape to Nirn appearing short-lived.
Take charge of Xyrrekyz’s story as he escapes Imperial capture and seeks to prove himself to the Kyn and Mehrunes Dagon. Develop his skills in One-handed, Conjuration, Destruction and all things Crafting. Are you ambitious enough to bring about the destruction and change that will appease your Prince?
The build can be completed in SE and augmented in AE. The build was made in Skyrim AE. Played on Nintendo Switch, so no mods! The entire playthrough was on Legendary difficulty.
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CHAPTERS
0:00 Opening
0:46 C1 - Churl!
07:25 C2 - Kyn and Valkyn
14:50 C3 - Prince and Power
21:26 Pieces of the Past
22:27 The Cause & Consequences
24:10 Closing
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VITAL STATISTICS
Level 50 | 300 Magicka | 300 Health | 190 Stamina (excluding gear enchantments)
Alchemy 100 | Illusion 50 | Conjuration 100 | Destruction 61 | Restoration 61 | Alteration 100 | Enchanting 15 (Legendary) | Smithing 100 | Heavy Armor 34 | Block 15 | Two-Handed 15 | One-Handed 75 | Archery 15 | Light Armor 20 | Sneak 22 | Lockpicking 35 | Pickpocket 15 | Speech 73
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PERKS (in order of selection)
2 Armsman 1 | 3 Armsman 2 | 4 Armsman 3 | 5 Haggling 1 | 6 Alchemist 1 | 7 Alchemist 2 | 8 Physician | 9 Allure | 10 Benefactor | 11 Alchemist 3 | 12 Merchant | 13 Novice Conjuration | 14 Novice Destruction | 15 Augmented Flames 1 | 16 Mystic Binding | 17 Augmented Flames 2 | 18 Fighting Stance | 19 Savage Strike | 20 Steel Smithing | 21 Dwarven Smithing | 22 Armsman 4 | 23 Orcish Smithing | 24 Arcane Blacksmith | 25 Ebony Smithing | 26 Daedric Smithing | 27 Enchanter 1 | 28 Enchanter 2 | 29 Enchanter 3 | 30 Enchanter 4 | 31 Enchanter 5 | 32 Insightful Enchanter | 33 Corpus Enchanter | 34 Extra Effect | 35 Fire Enchanter | 36 Alchemist 4 | 37 Alchemist 5 | 38 Novice Illusion | 39 Hypnotic Gaze | 40 Aspect of Terror | 41 Intense Flames | 42 Summoner 1 | 43 Atromancy | 44 Elemental Potency | 45 Novice Alteration | 46 Apprentice Alteration | 47 Magic Resistance 1 |48 Magic Resistance 2 | 49 Magic Resistance 3 | 50 Summoner 2
Make Enchanting and/or Smithing Legendary after crafting your final gear to obtain the following perks:
51 Novice Restoration | 52 Recovery 1 | 53 Recovery 2 | 54 Regeneration | 55 Ward Absorb | 56 Twin Souls
Invest the remaining perks however you like.
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GEAR ENCHANTMENTS
Daedric Sword: Fire Damage
Daedric (Plate) Armor: Fortify Health, Fortify Healing Rate
Daedric Gauntlets: Fortify One-Handed, Fortify Magicka
Daedric Boots, Fortify Stamina, Fortify Stamina Regen
Circlet: Fortify Destruction, Fortify Conjuration
Necklace: Fortify Destruction, Resist Magic
Ring: Fortify Conjuration, Resist Magic
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SPELLS (notes)
The spells used in this build are those listed in the game information for the Dremora Mage.
Alteration: Ironflesh (Optional)
Conjuration: Bound Sword (Essential), Conjure Dremora Lord (Essential), Conjure Flame Atronach (Essential)
Destruction: Fireball (Recommended – alternatively add Archery), Flame Cloak (Essential) Ice Storm (Only required for catching Salmon)
Restoration: Close Wounds (Recommended), Steadfast Ward (Optional)
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MUSIC, in order of appearance (Source)
Into Darkness by Muzaproduction (Pixabay)
Nebula Light by SergePavkinMusic (Pixabay)
Fire and Energy by Lemonmusicstudio (Pixabay)
Brigade by TrackTribe (YouTube Music Archive)
Frame of Mind by Freedom Trail Studio (YouTube Music Archive)
Glittertind by Alexander Nakarada (Serpent Sound Studios)
Pearl White Dusk by Alesia Davina (Pixabay)
Courage by Chillmore (Pixabay)
The music in this video was downloaded from:
Pixabay (https://pixabay.com/music/)
Serpent Sound Studios (www.serpentsoundstudios.com/)