Wet Orange Shader in Maya using Arnold Standard Surface

Опубликовано: 15 Октябрь 2024
на канале: 3D Splanchnic
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The coat attribute is a great way to add a layer of gloss to your model. The "coat normal" attribute allows you to connect a texture through a bump node to break up the coat reflections.
Some of the techniques for shader design are taken from Arvid Schneider's tutorials like this one:    • How to Create Realistic Microphone Te...  
Here I make an orange peel shader.