[LoR] Legends of Runeterra Experiments 1

Опубликовано: 07 Август 2026
на канале: TheHappy115
69
2

Hey guys, it has been a long time since I uploaded a video. Hearthstone once again kinda burned me out and I ended up having health issues that came up just last year on February. While I am doing better, it has been difficult (mainly procrastination) as well as lack of content to make. If you are curious, I'll explain in detail below, but for now, the video!

This is Legends of Runeterra, the new League of Legends Card Game!
I decided I would give it a shot a doing some experiments. I will attempt to do more extreme experiments. If you are interested in learning about the game or maybe interactions that wouldn't be commonly known about the, check out: Mesmerizing TEMPO, his channel link is here:
   / @tempomaou  
(His myth buster series may be useful for you!)

Anyways, the video:
1) Is there a maximum amount of spells you can cast at a given moment?
Answer: Yes, in fact, the maximum is 10. But there is also a catch, of these 10, ONLY 9 can be fast or slow spells. This means that once you play 9 slow/fast spells, you will NOT be allowed play any other spells except for burst spells. This also means Karma will NOT dup these burst spells either.

2) Is there a limit to Maximum Health/ATK?
Answer: Yes, the same maximum as in Hearthstone ~2.1 billion. (This is due to: int variables). The unit will die if pushed past the limit. Interestingly, the unit's numbers shrink the larger it gets and the numbers at some point overflow in the line below it.

3) Is there a limit to Teemo Shrooms in a Deck?
Answer: Yes, once again, the limit is ~2.1 billion. At this point, teemo will no longer put more shrooms into the opponents deck. One side effect of this is that if the opponent draws a card, the shroom counter will crash the game for BOTH players. (I did this twice as the first recording got corrupted, however, the first card drawn didn't trigger the shroom counter but still ate ~1 billion shrooms. The second card then triggered the counter and crashed the game).
Since then, I have reported this bug to Riot and received a comment that they will work on a fix.

Please let me know if you have any other things you want to test out!
(Current ideas are Max deck limit, already know its above 100)
(Max minion discard)


Info related to what happened since last video:
Hey, so I have been struggling with health issues where I had to get surgery, I have since recovered but choose not to continue making videos due to Hearthstone burning me out. Occasionally, playing a game a bunch just simply burns me out and I do not have a good setup to do other games. Furthermore, finding odd experiments becomes a bit of an issue after posting a bunch of them. OTK combos also seem less interesting once you literally gotten infinite turns to kill your opponent or slowly killing your opponent with 50+ card combos that take 15 minutes using Nozdormu abuse. Anyways, during this time, I made a Starcraft 1 custom map RPG (if you are interested, I'll see if I can post a link to it somewhere) and now I am mostly playing Heroes of the Storm (ARAM/Brawl) and League of Legends along with Legends of Runeterra. Let me know if you want to add me to play too! I may come back and do a few hearthstone videos too. Thanks!