#DarkestDungeon
THE SHUFFLING HORROR -
Setup [MUS-OCC-FLA-MAA]
*Musketeer* - Heavy Damage Dealer/Support - Ancestor's Pistol & Ancestor's Musket Ball
Strategy suggestion: Use dmg/crit/acc trinkets. She's an excellent marksman (hah!) and combined with the Mark skill that many character's have available, she will do massive damage especially when she lands a crit. She was a risky choice for the boss-fight since the Shuffling Horror does the same thing as normal Shamblers do: they shuffle around your party. Since she, just like the Arbalest, needs to be in the back of the team to be able to use her attacks, it can and will disrupt the team's damage output as shown in the clip but timed right she can do heavy damage and did well up until the boss fight. In general a Musketeer/Arbalest will do a lot for the team in many dungeon runs, but consider picking another damage dealer instead for this particular fight (preferably someone who can fight in most ranks like the Hound Master)
*Occultist* - Damage Dealer/Healer - Ethereal Crucifix & Vvulf's Tassel [change to dmg trinket]
Strategy suggestion: Use a combo of dmg/crit. He is the team's glass-cannon. Many of the Darkest Dungeon enemies (in the namesake dungeon) and the Shuffling Horror are tagged as Eldricht which makes the Occultist an excellent choice since he has an innate damage boost against Eldricht enemies and many of his trinkets focus on these types of foes. I always use him in the Cove because he wreck havoc like a boss among the pelagic monsters and the Darkest Dungeon enemies are a combination of Human, Beast and Eldricht so it felt natural to have this guy tag along. He is also a powerful healer IF you get a lucky healing roll, but make sure you have a secondary or even a tertiary healer in the team and bandages in your backpack just in case.
*Flagellant* - DoT-Damage Dealer/Healer/Stress Healer - Flesh's Heart & Ancestor's Signet Ring
Strategy suggestion: Use a combo of prot/resist and dmg. He can and will cause massive bleed DoT on a target and is best used in dungeons and against bosses susceptible to bleed DoT:s. He is also a really good healer alternative too, and he has 3 skills focusing on heal and one of them is an amazing "whoop your behind while I feel good about it" that will cause huge damage and possible bleed on a target while healing himself. He also has an underrated stress heal ability that will take away stress from a character and put some of it on himself.
*Master-at-Arms* - Defender Tank - Barristan's Head & Mirror Shield [TCoM trinket]
Strategy suggestions: Use a combo of dodge/prot trinkets or damage/crit for riposte. It's a bit funny but the old man is dodgy as heck. He is the defender and buffer, protect the heroes you think will be targeted and buff his prot using this, buff dodge as soon as possible and after that riposte to punish the offenders.
Thoughts
I could've switched out the musketeer to another character though I had a strategy in mind when I prepared for the dungeon run, but I should've at least remembered to switch out a few trinkets; the Occultist was supposed to be the glass-cannon doing high damage against Eldricht but I should've just switched out Vvulf's Tassel to a plain damage buff trinket (like the Cauldron, Ancestor's Pen or a Legendary Bracer for example) as I was thinking he would debuff damage and prot, while the Musketeer would mark and so both would do higher damage against the marked target (the idea was to use this on the Shuffling Horror) and the Heart trophy that was used by the Flagellant was supposed to help resist against bleed damage when using the heal-over-time skill he has but I never used it because I switched it out to his stress heal skill instead just before I embarked. Apart from these mistakes I managed to win the mission and survive with all four heroes, thankfully.
The team is in the abbey getting their weekly treatments...
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