Basics of PBR - UE4 Materials 101 - Episode 2

Опубликовано: 28 Сентябрь 2024
на канале: Ben Cloward
52,769
2k

This videos covers the fundamental principles of physically-based rendering - including lighting and material properties. We go over the types of lighting calculations that the Unreal Engine performs as well as explaining all of the basic inputs to the root node of an Unreal material. These include Base Color, Normal, Specular, Metallic, and Roughness. For each of these, we discuss their requirements and contributions to the appearance of the material. If you're learning to create materials in Unreal Engine, this is a great place to start!

Download the textures used in this video:
https://www.bencloward.com/youtube/co...
https://www.bencloward.com/youtube/co...
https://www.bencloward.com/youtube/co...
https://www.bencloward.com/youtube/co...
https://www.bencloward.com/youtube/co...

------------------------------

Learn more!!

Other videos like this one:
   • Photorealistic Materials in Unity!  
   • UE4 Tutorial: PBR Materials (Shader M...  
   • Unreal Engine 4 - PBR Texture Tutoria...  
   • [Ue4] Material Course - PBR  


Web Resources
https://docs.unrealengine.com/en-US/E...
https://marmoset.co/posts/basic-theor...
https://marmoset.co/posts/physically-...
https://www.fxguide.com/fxfeatured/ga...
https://google.github.io/filament/Fil...
https://academy.substance3d.com/cours...
https://academy.substance3d.com/cours...
https://blog.selfshadow.com/publicati...

Shader Book Recommendations
https://www.bencloward.com/resources_...
------------------------------

Learn to write shaders in HLSL:
   • HLSL Shader Creation 1 - HLSL Shader ...  
   • HLSL Shader Creation 2 - Light and Sh...  
   • HLSL Shader Creation 3: Surface Shadi...  

------------------------------

Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...

Background Music
Sappheiros & Almaa - Dreams
   • Sappheiros & Almaa - Dreams  

0:00 Introduction
0:55 What is PBR?
1:18 PBR Components
1:57 Light Categories
2:42 Four Light Types
4:05 Indirect Diffuse
4:27 Indirect Specular
4:58 All Lighting Together
5:28 Base Color
8:36 Normal
15:23 Roughness
21:39 Metallic