Rollerball 2025: Video #48 -Using a Spline to Move our Moving Platform (Part 1)

Опубликовано: 19 Март 2026
на канале: Puttin' On the Fritz 3D Visualization
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In this Tutorial we will take the Moving Platform Model we made and add it to a Blueprint. We will use an adjustable spline so that we can place the Moving Platform Blueprint into our game world and make the Platform move the distance that we want it to go. This Blueprint will allow us to add multiple platforms, and each can go a different distance depending on the length of the spline. In future tutorials we will add additional features to our platform to include being interactable by the player.

00:00:00 – 00:00:53 Intro to this tutorial
00:00:54 – 00:02:48 Creating the Blueprint and Adding our Model and Spline
00:02:49 – 00:04:11 Creating a Custom Event and MovePlatform Function
00:04:12 – 00:09:03 Creating our Timeline function and Set Play Rate
00:09:04 – 00:11:44 Connecting up our Nodes and Adding in the Spline
00:11:45 – 00:13:51 Adding in the Platform Set World Location Function
00:13:52 – 00:17:41 Setting up and Testing the Platform
00:17:42 – 00:18:07 Outro


This tutorial series is intended for beginner game designers interested in using blueprints in Unreal Engine to make their first, or near first game. Having taught in public schools for over 9 years I have learned that everyone learns differently. I discovered that by talking slowly and clearly, students can follow along better. I will repeat myself sometimes to make sure I was clear on a step. I will go more into depth on many topics so that you understand what and why we did something so you learn the concept and can apply it on your own later. This is not intended to be a follow along and do what I do video series. If something breaks or does not work correctly for me in the tutorial, I will often leave it in if it is a learning moment. If it happens to me, then it might happen to you. I cannot tell you how many times I have watched videos where everything goes right for the demonstrator but does not for me and then I have to figure out why. Often, it is because they skipped a step in their video. This way, I can show you what happened and how to fix it.