Game simulating the classical game "Lunar Lander" using the basic development kit of my university and working with Lua, Perlin's Simplex Noise and Chipmunk2DPhysics.
As you can see in the video, Chipmunk is used to simulate the game physics. With Simplex Noise, the game shows a procedural environment which is different each time the player starts a new game. And I work with Lua to configure the basic settings.
The application automatically adjusts to the size of the game screen.
This was the first project that I develop for the Physics subject of ESAT (Valencia) in the second year of my studies there.
LinkedIn: / ivansanchodev