✅ Support Game Engine Series / gameengineseries
We're almost done writing the code for importing 1 or more images and constructing a texture from those, depending on various settings.
Today we're going to look at how we can figure out if an image can be used as a normal map when we're trying to create a texture. We'll also write a function to decompress textures that are encoded using block compression. This is needed in order to be able to view the textures in the editor.
🟥(Red Episode)
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00:00 - intro
00:55 - sampling pixels
04:34 - explain normal map identification heuristic
06:52 - normal map identification
12:27 - decompress function
keywords: graphics, renderer, directx, direct3d,
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries