In Part 5, we introduce weapon switching to our FPS player pawn, adding new assets including custom animations and a new gun to switch to. Topics covered: Animation blueprints, animations, asset handling, blueprint scripting.
NOTE: To create an animation montage, right-click an animation and select Create Asset - Animation Montage. Also, if your reload animations don't line up between the arms and the glock, open the glock reload animation and change the Rate Scale until it matches.
LINKS:
Assets Download - https://bit.ly/2UD1Qv8
Part 4 - • UE4 Tutorial: Sound FX, Tracer Rounds...
Part 3 - • UE4 Tutorial: HUD Elements (FPS Pawn ...
Part 2 - • UE4 Tutorial: Shooting and Reloading ...
Part 1 - • UE4 Tutorial: First-Person Player Paw...
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