Biped joint placement in Maya Part 2 of 2

Опубликовано: 08 Апрель 2026
на канале: Nathan Webb
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Part 1 of 2 of a Maya character rigging tutorial on how to place joints in a biped character. Covers creating joints, inserting joints, orienting joints, freezing transforms, renaming joints, parenting, and the difference between joints and bones. Uses Maya 2011.

Part 2 covers adding in finger joints, and adding the hip joint.