This short series is about BlendLuxCore - LuxCore render engine Blender implementation. Fourth part explains how computing power is split among the light sources and what are the differences between filters.
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BlendLuxCore: Render settings - Environment Cache, Direct Light Cache and Tools VIII
BlendLuxCore: Render settings - Photon GI cache VII
BlendLuxCore: Render settings - Halt conditions, display and viewport settings VI
BlendLuxCore: Render settings - Performance & Denoiser V
BlendLuxCore: Render settings - Light strategy & Filter IV
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BlendLuxCore: Render settings - Light paths III
BlendLuxCore: Render settings - Light paths II
BlendLuxCore: Render settings - Tracing method I
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