We've covered Shader Graph a lot on this channel, but so far we've largely avoided using shader code. There are plenty of resources for the built-in render pipeline, but not as many for URP - so in this installment of Unity Basics, we will cover vertex and fragment shaders in URP!
There are a few key differences between URP and built-in shader code, so even if you've written shader code in the past - or even if you only use Shader Graph - this tutorial might still be handy for you!
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📜 Read this tutorial on my site: https://danielilett.com/2021-04-02-ba...
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✨ Unity Docs: https://docs.unity3d.com/Packages/com...
✨ Cyan's URP Work: https://cyangamedev.wordpress.com/202...
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This project uses Unity 2020.2.1f1 and URP 10.2.2, but it should work with other versions.
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📚 Get a copy of my shader book here: http://www.dpbolvw.net/click-10074214...
✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages...
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💬 Join the Discord: / discord
💖 Support me on Patreon: https://www.patreon.com/danielilett?f...
☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett
#unity #shader #tutorial