The overal workflow of unwrapping geometry and baking AO texture. I apologize for no voiceover comments, only closed caption comments are available.
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ZModeler: creating GTA5 cloth mesh.
GTA5 ped cloth [WIP]
GTA5: how to rescale ped model and keep it on the ground
GTA5: basic ped component replacement overview
ZModeler3: using groups inside compounds
ZModeler3 Tutorial: Converting GTA4 to GTA5 (Part 2 of 2)
ETS2 replacing driver wheel in driver.pmd model
ZModeler3 Tutorial: Converting GTA4 to GTA5 (Part 1 of 2)
Compound objects [draft explanation]
Multy-layered material example for ETS2
Disrupt engine modding. Models and textures
ETS2 wheel animation
ETS2 Export: Paths and folders guide
ZModeler3: Unwrapping and Baking workflow
ETS2 Animation modding (Part 2/2)
ETS2 Animation modding (Part 1/2)
ETS2 Paintjob and lightmask
Baking AO texture in ZModeler3.
UV Mapping in ZModeler3
Ambient Occlusion vertex color shading in ZModeler3 (Part 1)
Ambient Occlusion vertex color shading in ZModeler3 (Part 2)
Animation mod for Emergency 4
rFactor2 basic character animation modification
ZModeler3 the Sims3 modding guide (Part 2/2)