Cyberpunk 2077 Phantom Liberty Update 2.1 Optimization guide. All settings Compared For visuals & performance difference.
//// Please note:
-- Ray reconstruction can be turned on without rt which has no use but it will kill your fps. Only use this with any RT feature/Path tracing(will improve performance slightly & clean up the image)
-- Anisotropy has not that much impact 2-4%, I should've tested other scenes.
-- Crowd Density affects CPU performance (if you have weak cpu) minimal GPU impact.
///// MODS USED ⚙️
• Nova LUT (0% performance impact)
• Natural Californian lighting mod (nclm)
• HD reworked project (Texture upscale)
• Preem Water
• Improved Cascaded Shadows
• Car mods
• FSR 3 Frame gen with DLSS (by nukem)
• Some other .ini changes
• Hide distant 2D cars
0:00 Texture Quality
0:17 Ray traced Reflections
1:15 Ray Traced Sun Shadows
1:29 Ray Traced Local Shadows
1:41 Ray Traced Lighting
2:37 Path Tracing
3:52 Ray Reconstruction
4:04 Crowd Density
4:17 Depth of Field
4:38 Contact Shadows
4:50 Improved Facial Light Geo
5:02 Anisotropy
5:16 Local Shadow Mesh Quality
5:32 Local Shadow Quality
5:57 Cascaded Shadows Range
6:17 Cascaded Shadows Resolution
6:42 Distant Shadows Resolution
6:43 Volumetric Fog
7:22 Volumetric Cloud
7:53 Screen Space Reflection
8:30 Preem Water mod
8:40 Sub surface Scattering
8:50 Ambient Occlusion
9:05 Color Precision
9:10 Mirror Quality
9:24 Level of Detail
9:50 Impact Chart
10:00 Optimized Settings
10:09 Comparison
11:10 Comparison(Frame gen + RT Ref vs Ultra)
•Tested on RTX 3060 Ti at 1440p DLAA for non RT options & DLSS Quality for RT.
•Recorded using nvidia shadow play ~ 3-8Fps loss depending upon scenes.