Sculpting an Alien Technician Game Asset - Zbrush Timelapse

Опубликовано: 12 Июль 2026
на канале: Ispyr GameDev
245
10

Level - Intermediate to advance

I created these characters in 2015 and so happened to record to process, now I'm making them available so they're not living on my HDD for eternity :) They're old, but still can be worthwhile for tips/tricks. 🤙🏾

If you would like to say a quick you. I'm a very big fan of Coffee! ☕️ https://www.buymeacoffee.com/ispyrgam...

Enjoy!

⏱ Timestamps
0:00 Blockout
4:42 Head Structure
13:30 Body Structure
22:34 Armor Blockout
37:28 Refinement
42:08 Polypaint
55:08 Result & Outro

In this series, Tito Belgrave will showcase 8 different alien creatures created for Contact 2320 (since canceled) from Lucid Wizard Gaming. In this video you'll see how I sculpted and polypainted a game-ready model in Zbrush within an 8-hour time frame. In total each model you see took 3 days from sculpt to real-time model. I hope you enjoy and possibly learn something new.

Topics Covered:

3D Blockout
Various methods of sculpting in Zbrush
Effective use of masking and panel loops to great complex shapes
Hard Surface Sculpting techniques
Polypainting for visualization
-
▼ You can follow me @ these Social Media links:
✏ Artstation Portfolio: https://www.artstation.com/ispyr
✏ Instagram:   / ispyrarts  
✏ Gumroad: https://ispyr.gumroad.com
✏ Twitter:   / ispyrinc  

My Current Game Dev Pipeline
Zbrush, Blender, Substance Painter, Unity 3D, Game Creator, Affinity Photo

🎶 Music courtesy:
Canva.com
Youtube.com