Sculpting an Alien Solider asset - Part 4 [Structure]

Опубликовано: 06 Июль 2026
на канале: Ispyr GameDev
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Solider timelapse Structure and Refinement. Level - Intermediate to advance

I created these characters in 2015 and so happened to record to process, now I'm making them available so they're not living on my HDD for eternity :) They're old, but still can be worthwhile for tips/tricks. 🤙🏾

In this series, Tito Belgrave will showcase 8 different alien creatures created for Contact 2320 (since canceled) from Lucid Wizard Gaming. I'll explain a variety of methods used to construct and polypaint a game-ready model in Zbrush within an 8-hour time frame. In total each model you see took 3 days from sculpt to real-time model. I hope you enjoy and possibly learn something new.

Topics Covered:

3D Blockout
Various methods of sculpting in Zbrush
Effective use of masking and panel loops to great complex shapes
Hard Surface Sculpting techniques
Polypainting for visualization
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My Current Game Dev Pipeline
Zbrush, Blender, Substance Painter, Unity 3D, Game Creator, Affinity Photo

Music by:
FreeStockMusic.com
Ross Bugden