Hey everyone!
In this video I talk about the progress made on Ryujinx's Vulkan Implementation, specifically the addition of the SPIR-V backend. This implementation of SPIR-V means that shader compilation speed is greatly increased compared to the previous method of using the GLSL backend. I compare Vulkan SPIR-V with OpenGL GLSL.
Vulkan PR https://github.com/Ryujinx/Ryujinx/pu...
As this is a WIP, you may run into bugs. Be sure to report them on the github page!
Timestamps
0:00 Intro
0:15 Vulkan Update
1:14 SPIR-V GLSL Comparision - Mario Kart 8 Deluxe
2:51 SPIR-V GLSL Comparision - Kirby and the Forgotten Lands
5:09 Outro