EntityID-based wireless redstone. Works on minecraft 1.14+ servers. It has an unlimited range, receiver and transmitter have to be placed in the same dimension. The number of possible channels in the design from this tutorial is 4096, but adding more repeaters allows using more channels. This design is using a 20gt clock to allow using daylight sensors for synchronization, but faster clocks can be used with minor changes. The system is very reliable if it is used on a server and not in singleplayer worlds. I believe that chunk generation can theoretically be picked up by the receiver by accident, but generating chunks by flying around for half an hour did not cause a single false trigger from a receiver.
If you have any problems with the system, either write a comment or ping me on the scicraft discord.
Explanation Video:
• Wireless Redstone 2: The Game Mechanics
Portal chunk loader:
• Minecraft Chunk Loader - Simple And Reliab...
Wireless Redstone Teaser:
• Wireless Redstone 1: Teaser
Receiver Litematic:
/ discord
/ discord
Material list for the receiver:
Full Block: 73
Glass: 31
Redstone Repeater: 24
Redstone Dust: 18
Dropper: 12
Items to put into the droppers: 18 Unstackables, ~10 items of two different types
Observer: 7
Hopper: 5
Note Block: 5
Redstone Comparator: 5
Trapdoor: 4
Redstone Torch: 3
Block of Redstone: 2
Daylight Detector: 1
Lever: 1
Piston: 1
Target Block: 1
Redstone Lamp: 1 (optional)
SciCraft Discord:
/ discord
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