For this critical thought, I'm talking about the reasons why people quit a game and how it relates to churn rates. As a designer, you need to think about ways to remove pain points and what it means for future projects.
0:00 Intro
1:20 What Is Player Churn?
3:24 What Causes Churn?
7:40 How Churn Ruins Studios
12:26 Why a Weak Opening is Bad
13:30 How Churn Affects Different Genres
17:48 The Prestige Factor
22:12 How Do You Spot Churn?
25:58 Finale
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