Welcome to our video on the Best Ways to Make Art Better Using Technology. In this video, we will explore how technology has revolutionized the art world.
Number 1 Create a digital paint pour challenge.
Paint pouring is all the rage. Although this scientific process can achieve exciting results on its own; you can take it a step further with digital manipulation. After the paint pour process is complete, photograph the painting and challenge your students to create a new image.
This activity can be a lesson in creativity as your students play I Spy looking for shapes and images to spark their ideas. Any digital program that allows for digital drawing and editing can be used for this process.
Number 2 Create watercolor and chalk backgrounds.
The next time your students are exploring a new medium, try creating an interesting design that can serve as a background piece of digital editing. Exploring with watercolor and chalk are wonderful mediums to enhance digitally later.
traditionally made art to explore digital abstract art or to serve as a background image as part of a digital design.
Digital art has gained popularity in recent years. We will discuss its impact on the art world and how it challenges traditional notions of art.
Number 3 Animate existing artworks.
Another simple way to transform an artwork with technology is by bringing it to life with animation! Using basic animation techniques, students can transform any painting or drawing into a GIF animation in no time.
Number 4 Demystify typography printmaking.
Students love the printmaking process, but the design process can be complicated for first-timers.
Printmaking is an excellent way to teach typography, but students often get confused about the proper way to use text, so it doesn’t print backward. Designing digitally to help compose a piece and easily flip an image is a great solution.
Number 5 Create custom stencils.
Stencils can be used in a variety of ways in the art room. If you’ve ever tried to grow your stencil collection, you’ll find that they can be expensive and they aren’t often what you’re looking for.
Digitally creating a design for stencils will speed up the creation time by allowing students to easily replicate design elements. Students can turn their digital creations into stencils by cutting them themselves or using a tool like a Cricut.
Number 6 Introduce drawing digitally.
Digital drawing is the perfect way to introduce students to beginning drawing techniques before using traditional drawing materials. For example, students might have a difficult time understanding shading, value, and light sources.
Instead of creating 3-D shaded forms with a pencil first, try it digitally. The process works much quicker and alleviates intimidation because if a student makes a mistake, they can simply undo. Think of digital drawing as a sketching process for traditional drawing methods.
Number 7 Explore 3-D pens and printing.
3-D printing is a design focused application of STEAM within the art classroom. The 3-D printing process allows students to explore sculptural design using current technologies blended with artmaking materials. Using 3-D pens and printers, students can take 2-D designs and transform them into 3-D creations.
3-D printing is a design focused application of STEAM within the art classroom. The 3-D printing process allows students to explore sculptural design using current technologies blended with artmaking materials. Using 3-D pens and printers, students can take 2-D designs and transform them into 3-D creations. Try having your students create 3-D printed objects for use with clay. For example, students can create 3-D printed tools like ceramic ribs or stamps for clay. Both of these can be created with a 3-D printer or 3-D pen.
Number 8 Enhance digital literacy with coding.
In the digital age, coding has become a digital literacy. It’s also aiding as a way to bring more creativity into the digital realm. Coding can be an extension to almost anything you do in the art room. Sometimes students want to tell more than just a visual story.
Using the device, students can code to create an interactive experience for viewers. Students can record and create sounds to go along with any artwork or record an artist statement to tell the viewer even more.
Working together, art and technology can do powerful things. Instead of viewing technology as one more thing to do in your classroom, think of it as one more way to empower your students! If you’re not sure where to start, try out one of these ideas!
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