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In this video, Jared continues our basic artificial intelligence introduction project by starting the setup of our project and covering several important aspects of the project. This video is really important because it covers the standard assets that we will need, and how we should implement the ai third person character controllers. We also add in Sphere Colliders that will be set to trigger that allows our AI character to detect our player. On top of setting up our characters, we also generate a nav mesh for our level that allows for dynamic navigation by our NPCs.
If you have requests for our basic artificial intelligence in Unity3D series, please leave it in the comment section below.
So find some time, relax, and join our community as we learn how to create a basic ai character in Unity 3D.
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☛ Useful Resources:
⚡ Unity 3D: https://unity3d.com/
⚡ Previous Video: • Unity 3D AI: Introduction to the project
⚡ Next Video: • Unity 3D AI: Creating a Basic AI
⚡ Playlist: • Unity3D Artificial Intelligence in C#
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