Search Area Behavior and Behavior Factory - Unity/C# - Game AI Mastery Part 18

Опубликовано: 08 Июнь 2026
на канале: Zeus GameDev Academy
290
18

Discover how to make your NPCs search an area for hostiles, we also create a factory of reusable behavior tree branches.

Watch the Game AI Mastery Course playlist here:
   • AI Groups And Formations in Unity C# - Gam...  

Download project files and playable build here:
https://zeusgameassets.itch.io/ai-mas...

Support my work by buying me a coffee: https://ko-fi.com/zeusgameassets