Making a game in C from scratch! Ep 21: [Asset System, Async Ogg Reader]

Опубликовано: 21 Август 2026
на канале: Dan Zaidan
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PLAY the game for FREE on STEAM: https://store.steampowered.com/app/11...
SOURCE CODE on GITHUB: https://github.com/DanZaidan/break_ar...

Hello everyone! This is the last major system we need to finish the game! I am creating an entire game in C from scratch and live streaming the entire process!

You can download the game and the source code for free in this link:
https://danzaidan.itch.io/break-arcad...
You can watch me live and help me make the game here:
  / danzaidan  

This stream, we created a Ogg Vorbis reader so that our audio and be really smaller on disk. However, decompressing it can take some time, so we utilized the multithreaded job system to make it decompress the files in parallel! We also created an asset system to pack the files in a single .pak file. We specified the file, created an asset cooker to build it and read it in game!

Next stream we will do the final polish pass to release the game. It's almost done!