In this Nvidia Omniverse Create tutorial - I'll show you the workflow for exporting animations from 3ds Max to Omniverse Create and which settings to use in the 3ds Max connector. If you've ever wondered whether to export in the Y up Axis or Z up Axis - I'll explain how to avoid issues when working with different world coordinate systems and which "Export Up Axis" setting to use.
If you're using 3ds Max to create animations and want to export them to use in other applications like Nvidia Omniverse, then this guide is for you! Learn how to export animations from 3ds Max to Nvidia Omniverse Create in the USD format using the 3ds Max connector, so you can create high-quality animations and start rendering them out in real time!
Correction: In the video I accidently stated 3ds Max is a Y up system but actually 3ds Max uses a right handed, z-up world coordinate system - the method shown still works as described.
For more 3ds Max & Nvidia Omniverse Create tutorials, visit:
https://edstudios.ca/motion-graphics-...