Dungeons & Dragons - Rime of the Frostmaiden, Session 01

Опубликовано: 16 Июль 2026
на канале: legolastom
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Starved of warmth and light, the far northern realm of Icewind Dale has been trapped in a perpetual winter for the past two years; brought upon by the resurgence of the deity Auril the Frostmaiden, a god of cold indifference who embodies winter's cruelty.

Denied even the fleeting warmth of an arctic summer, the residents of Ten-Towns have been trying to survive amidst the creeping rime which threatens to drain all vitality out of Icewind Dale. Hither six adventurers have arrived, travelling beneath Auril's everlasting twilight to find themselves in Caer-Dineval - a town ravaged by the cruel, unnatural winter.

Crowned by the dancing lights of the Frostmaiden's aurora, a solitary castle looks out over the frozen shores of Lac Dinneshere, and across the bay the dim lights of an empty tavern finds itself host to a peculiar group of travellers:

Binsy Tin-chin - Dwarf fighter. A wanderer looking for a place to belong.

Eknon Prudesmouth - Mousefolk Sorcerer. Wielder of unstable, wild magic.

Illig - Hobgoblin Artificer. Exiled from his tribe, looking to prove his strength by surviving the cruel extremes of Icewind Dale.

Loth Crystalbrand - Human Sorcerer. Youngest in a long line of Blue Mages, stranded in the far north.

Seremela Tillenhall - Half-Elf Rogue. A charismatic hustler, looking to take advantage of the crisis in Ten-Towns.

Syl - Kenku Warlock. A bird forever grounded and bound by a dark pact, perpetually looking up in envy at the heavens forever denied to her.

Within the frigid cold of that ale-less tavern the adventurers found common cause and kinship amongst each other, and bound by a gelid thread of fate, set out to find their destiny in the bitter storm that had come to engulf Icewind Dale...

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