Dev Log #4 of our new concept game Dragon Shade.
In this video I'll explain how to make a new valley level with buildings, optimizing performances:
get buildings from the medieval village, merge them in static meshes with same collision, set nanite
get a new landscape, make it nanite, drop the merged buildings in one shot
all keeping same complexity but being nanite, is fast with good fps
put catapults and show player / dragon switch to explore inside buildings and destroy enemies with fire spit
https://www.metaxseed.io/
/ metaxseed
Assets used from Quixel Megascans & Unreal Engine. All licences acquired.