Real time interactive and volumetric flamethrower simulation running in Unreal Engine 5. The shadow disappearing is fixed in newer version of this and covered inside my Niagara Immersion course.
For newest FX sims, follow me on Linkedin: / jessepitela
on X: / redefinefx
Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (15 videos): https://redefinefx.com/blast/