How to Bevel in Blender | Blender Smoothing Edges | Blender Sharpening Edges
Beveling in Blender is a useful technique for smoothing or rounding the edges of a 3D model. Here are the steps to bevel edges in Blender:
Select the edge or edges you want to bevel by right-clicking on them in Edit Mode.
Press Ctrl + B to activate the Bevel tool.
Move your mouse to adjust the bevel amount or use the scroll wheel to increase or decrease the bevel segments.
Press Enter or left-click to confirm the bevel.
You can adjust the bevel properties in the tool settings on the left-hand side of the viewport. Here are some of the properties you can adjust:
Amount: This controls the width of the bevel.
Segments: This controls the number of segments in the bevel, which determines the smoothness of the beveled edge.
Profile: This controls the shape of the bevel, from a flat bevel to a rounded one.
To sharpen edges in Blender, you can use the Edge Split modifier. Here are the steps to sharpen edges in Blender:
Select the object you want to sharpen the edges of.
Add an Edge Split modifier to the object.
Adjust the Edge Angle property to control the threshold for edge splitting. Any edges below this angle will be split, creating a sharper edge.
Optionally, you can also enable the "Sharp Edges" option in the Object Data Properties panel to mark specific edges as sharp.
To smooth edges in Blender, you can use the Subdivision Surface modifier. Here are the steps to smooth edges in Blender:
Select the object you want to smooth the edges of.
Add a Subdivision Surface modifier to the object.
Adjust the View and Render subdivisions to control the level of smoothing.
Optionally, you can also enable the "Smooth Shading" option in the Object Data Properties panel to smooth out the shading of the object.