This is Part 6 in a series showing how to use Autodesk MotionBuilder to quickly alter animation files from Mixamo for use in Unreal Engine animated Virtual Production projects.
This video shows how to use MotionBuilder's Control Rig and Animation Layers features to make a basic alteration to animation applied to a character.
Part 1 Video: • Characterizing a T-Posed Character - Mixam...
Part 2 Video: • Story Mode Editing Animations - Mixamo/Mot...
Part 3 Video: • Character & Animation Unreal Import - Mixa...
Part 4 Video: • Mix-&-Match Animations - Mixamo/MotionBuil...
Part 5 Video: • Retargeting Animations - Mixamo/MotionBuil...