Mortal Kombat 2011 Demo - Move Limitations Glitch

Опубликовано: 16 Июль 2026
на канале: EWAShock
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First off, I apologize for recording with a BlackBerry, but it was the easiest way to do it on the fly with commentary. This was performed on the Mortal Kombat (2011) Demo for Playstation 3 at Dark Rob's house. This is my first time actually getting to play it.

Here are two examples of a character staying out of neutral frames during a 50/50 in order to prevent the damage and hit read out from coming on screen for their opponent. This subsequently retains the comboing properties of things like specials, keeping the move limits, and makes it impossible to perform certain moves normally. I don't know if this will be fixed by the final build release.

The reason why this is so important to address is because playing against Sub-zero for example, it REALLY hinders his usage of the Ice Clone if you stay out of neutral, and there are ways to do it without really affecting your gameplay and totally controlling his. Granted, the Ice Clone itself needs a better timer limitation, as it is available far too often as it is. This will of course affect all characters with special move limitations. It definitely will hurt gameplay. -
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