Simple tool using only blueprint that bakes a Spline Mesh to Nanite Mesh, and vice versa, Nanite Mesh back to spline.
Simple steps;
-Select Nanite Mesh, make a temporary copy and turn nanite off.
-Use the temporary mesh as base mesh for the spline mesh.
-Bake the Spline Mesh into a single Mesh using blueprint and Turn Nanite On.
-Delete the temprorary Mesh.
Done!
You can also check how much deformed is the mesh and skip meshes that are not fully deformed.
Programmer/Designer/Technical Artist
Osaka - Japan
[email protected]
http://www.franfndz.com/