Today's Critical Thought looks at "Pay or Wait" Design in titles. Pay or wait was the use of energy or timers to stop the person from playing a game unless they want to spend money. The practice was very popular, until loot boxes took over as the popular monetization model.
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Upload Schedule:
Daily: One video looking at or spotlighting a game in the mid afternoon est. A Critical Thought Vlog later in the evening est.
Nightly:
Random Streaming of a variety of games on / gwbycer around 10 est.
Thursday night around 7:30 est we do a live show on / gwbycer with the recording up here the next day.
There will be special audiocasts that will be uploaded on the weekends, but that's dependent on finding guests.
Fridays: Our recorded livecast will be posted here on the channel.
Mondays: A Dissecting Game Design will be posted. My series examining a video game's design.
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Visit http://Game-Wisdom.com for posts and podcasts on all things Game Industry related. And of course subscribe to / game-wisdom for daily video content.
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About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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