In this episode, we go over the steps to download and process the Quixel Megascans textures that we're going to use in our landscape material. Because sampling textures in shaders is expensive, it's important to pack our maps into as few textures as possible. I'll show you how to pack six Megascans maps into just two textures using either Substance Designer, or Photoshop. And then I'll show you how to create a material function in Unreal for unpacking them. In next week's video. we're going to be combining our materials together into a Landscape Material and then I'll show you how to paint your landscape.
What, you haven't seen the previous episode? Here it is!
• Creating Landscapes - Building Worlds...
And here's the playlist for the whole series:
• Building Worlds in Unreal Engine
Here are the instructions for installing Quixel Bridge:
https://help.quixel.com/hc/en-us/arti...
Here's a link to download PureRef:
https://www.pureref.com/download.php
------------------------------
Learn more!!
• Top 6 Websites for FREE Textures and ...
• Top 8 FREE PBR Texture Websites in 20...
• Top 8 Best Websites for FREE PBR Text...
Shader Book Recommendations
https://www.bencloward.com/resources_...
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - Reminiscent
• Speo - Reminiscent [Tasty Release]
#UnrealEngine #Landscape #Texture