I finally figured out how to get ragdoll constraints working properly in UE4, so now I'll be moving over to those when working with enemy death animations. They provide a bit more variety to scenes when we're fighting, so they are a welcome addition when comparing to the same 3 static poses we could be using.
The next new addition is the shotgun! This is one I've been waiting a long time to finally include. Its killing shot can blow off heads, completely destroy torsos, blow off individual limbs, or even blow an enemy in half. There's a pretty good variety to ending monsters with this weapon, so it feels satisfying when we have to do it.
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Follow development for GP here:
/ grave-prosperity-426373864414992
or
/ d_r_i_g