Testing some of the mechanics for encounters with pursuers. We have a number of new features here, ranging from stealth mechanics to throwable objects.
We also have some familiar mechanics, such as the focus mode. Damaging a pursuer's weak point will cripple them momentarily, but it may also trigger a mutation, in which they may lose or gain different senses. In this case, the creature lost its sense of sight, but gained a new weapon.
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