Blender Video Texture Tutorial

Опубликовано: 13 Июль 2026
на канале: John L
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This is how to use Blender's VideoTexture to render what a camera sees onto an object. This technique is useful for weapon scopes and in-game cameras, among other things.

If you want a tutorial on anything else for Blender, I'll make it (if I can).

The python script used can be found here: http://www.tutorialsforblender3d.com/...

To use with the newest versions of Blender, change "GameLogic" to "bge.logic"
I did not write the script. It's on the CCL 3.0.

Made by John Ligtenberg.
Visit the website: https://sites.google.com/site/western...
Or Facebook page:   / westernroadmovies  



I'm also putting the RenderToTexture.py script here.
IMPORTANT! The lines after if/else statements must be indented! I can't indent them here in the YouTube description, so you'll have to do that yourself. Blender will give you the line numbers of indentation errors if you try to run the script as it is below.

######################################################
# RenderToTexture.py Blender 2.50
# Tutorial for using RenderToTexture.py can be found at
# www.tutorialsforblender3d.com
# Released under the Creative Commons Attribution 3.0 Unported License.
# If you use this code, please include this information header.
#
######################################################

#import GameLogic
import GameLogic

get current scene
scene = GameLogic.getCurrentScene()

get the current controller
controller = GameLogic.getCurrentController()

get object script is attached to
obj = controller.owner

check to see RenderToTexture has been added
if "RenderToTexture" in obj:

update the texture
obj["RenderToTexture"].refresh(True)

if RenderToTexture hasn't been added
else:

import VideoTexture module
import VideoTexture

get a list of objects in the scene
objList = scene.objects

get camera name being used for render to texture
camName = obj['cam']

get camera object
cam = objList[camName]

get the texture material ID
matID = VideoTexture.materialID(obj, "MA" + obj['material'])

set the texture
renderToTexture = VideoTexture.Texture(obj, matID)

get the texture image
renderToTexture.source = VideoTexture.ImageRender(scene,cam)

save RenderToTexture as an object variable
obj["RenderToTexture"] = renderToTexture