Sector generation algorithm is a lot more robust. As well as being way more efficient. I've also added the ability to split sector polygons with sectors which lie inside them.
Александра Никитина. Тренер аква зоны.
TOP 10 bloggers that I watch myself | Stas Trotsky
[Blue Archive] ShiroKuro S11 Torment (Urban | Red) - 3 Team Clear - 38,971,120 - SNonomi Borrow
LEGENDADO! QUAL É A MINHA LINHA? COM MILLS.
PixBuilder Studio #10. Команды "Заполнение" и "Шаблоны"
Day in the life in Tech Sales
All Time Low & Dashboard Confessional - Summer Ever After Tour 2018
ЛЕКСИКА TIK-TOK #33 ☕️ Кофе поможет похудеть?✌ Школа Динары Мин ✌
D_Shawn "Shawn's Got The Shotgun" - Doom II [Reproduced with modern samples]
E1M5 "Suspense" - Reorchestrated [Using modern samples]
E1M1 - [Not a Cover, Remixed, Midi] [Ample Sound Guitars, Metal Factory Drums]
Godot - topdown navigation test.
Playing Time Crisis 2, using a Switch Pro Controller
DSIP Edit - Cutting Holes in Sector Polygons
DSIP Edit - Inner Sector Polygon generation 2nd Proof.
DSIP Editor - Room builder proof of concept.
DSIP Edit - Sector Builder Proof of Concept
DvD - Skybox and lighting test
DVD - Test - Working Doors
DvD - Test World Workflow
DvD - Test Build 00001
Godot Tank game quick prototype 05-14-17
3D slow zoom/pan issue
Proto-top test menus
de_spree preview | 09/15/16
Cyberstar - Rider drive demo
Gragthok's Might 144 | MainMenu & Intros
Gragthok's Might 144 | Enemies now fire back | 05-31-16
Baddie move test
gragthok's might 144 | now with working terrain collision!
GragthoksMight64 | Final build for Lowrezjam 2016
GragthoksMight64 Lowrezjam 64 | Getting closer!