Create ARKit Blendshapes in Blender!
Tired of manually building 52 ARKit and Viseme shapes for your 3D characters?
With the ARKit Toolset Addon by Andy Hellgrim, you can generate all your blendshapes directly inside Blender — fast, accurate, and ready for real-time facial capture, VTubing, or Unreal Engine’s Metahumans.
Whether you’re a 3D character artist, animator, or VTuber creator, this addon will drastically speed up your workflow and keep your shapes perfectly ARKit-compatible.
🎯 Get the ARKit Toolset Addon here:
👉 https://superhivemarket.com/products/...
💡 What You’ll Learn in This Video:
How the ARKit Toolset automates blendshape creation in Blender
The difference between ARKit and Viseme shapes
Why these shapes are critical for face motion capture and lip sync
A fast workflow for preparing characters for Unreal Engine or VTuber face tracking
🔗 Useful Links
🔹 ARKit Toolset (Addon) [Affiliate Link]
https://superhivemarket.com/products/...
🔹 Andy Hellgrim’s Original Tutorial
• How to create 52 blendshapes with ARKit To...
🔹 Unreal Engine YouTube Channel
/ unrealengine
🔹 Hash Edits Channel (More Blender Tools & Tips)
/ @hashedits
🔹 ARKit Blendshape Reference List
https://arkit-face-blendshapes.com/
00:00 - Introduction
00:04 - ARKit vs Viseme shapes explained
01:09 - Why manual creation of 52 blendshapes is a problem
04:53 - Adjusting and testing the shapes
06:07 - Exporting for Unreal Engine & VTuber tracking
06:14 - VTuber / real-time face capture workflow
07:02 - Where to Get the ARKit Toolset Addon & Final Thoughts
#Blender #ARKitToolset #3DAnimation #FacialCapture #VTuber #BlenderAddon #3DCharacterDesign #MotionCapture #AndyHellgrim