Your First Game Character: Complete Workflow Revealed

Опубликовано: 26 Август 2026
на канале: McK
1,161
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We've reached 1000 Subscribers; thank you, guys, for supporting me in achieving this goal; as you may know, you are the most important thing to me in this channel, and I always try to give you good information.
For this reason, I'm making a new course that covers everything in creating a game character from start to finish.

In this course, I'm going. through one of the workflows I've learned throughout these years, it was hard for me to learn a complete workflow in the beginning, so I will clarify that for you guys.

I will use Blender 3.6, Zbrush, Substance Painter, Marmoset Toolbags, Photoshop, Unreal Engine, and maybe topogun in this course.

You can use Blender instead of Zbrush, Topogun, or Photoshop if you are looking for a free software replacement, but I don't think any free application can replace Substance Painter, so you will use that one. You can even use Blender to render your work instead of Marmoset Toolbag, but the quality will be different. if you are on a budget, that's the case for you.

I will add any necessary files for a session in the description section, and you can ask your questions in the comment section of the session.
Also, I will create a Discord server so that you can join and upload your WIP(Work In Progress)s and renders and have Q and A.

Are you looking to Level Up Your Skills and learn how to design and create your own game characters? Check out our free game character beginner course teaser! In this course, you'll learn all the steps of character design, including Anatomy, Retopology, UV mapping, Texturing and material creation, Rigging, and importing to Unreal Engine.

If you want to become a game designer, this course is for you! This course is free; this video is only a teaser, so check it out soon! In the meantime, keep learning and training your skills so you can Level Up!




00:00 Character Promo
00:40 Course Introduction
01:22 Software for Sculpting
01:40 Software for Retopology
01:45 Software for UV Mapping
02:07 Software for Basic Texturing
02:13 Software for PBR Texturing and Materials
02:18 Software for Rigging
02:34 Software for Presentation
02:47 Software for Game Engine
02:58 All Software
03:05 Term 1 Topics
03:27 Term 2 Topics
03:34 Term 3 Topics
03:43 Term 4 Topics
04:00 Term 5 Topics
04:10 Term 6 Topics
04:19 Term 7 Topics
04:25 Term 8 Topics
04:35 Term 9 Topics
04:43 Last Words

#gamecharacters #blender #3dcharacter