Perfecting Pacing in Game Design | Critical Thought

Опубликовано: 16 Июнь 2026
на канале: Game Wisdom
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For this critical thought, I talked about pacing when it comes to games -- why do some games feel like a mile a minute, and some never get to the fireworks factory.

0:00 Intro
00:31 Why Pacing is Hard
1:07 Onboarding Openings
4:15 Speeding Into Gameplay
5:48 Speed Learning
6:59 Mobile Progression
8:38 Streamlining Tutorials
10:51 Studying Your Pacing and Churn
12:14 Examining "Dead Time"
16:40 Summing Up Pacing
20:28 Conclusion


Games shown: Scorn, Rollerdrome, Midnight Suns
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