Unity Editor Scripting - Labels (Pt.5)

Опубликовано: 19 Март 2026
на канале: Renaissance Coders
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Thanks for tuning in! In this episode we show how to add text to the Enemy Designer tool window. For now, the only text we should need is titles for each region of our window.

You'll learn about:
-GUILayout.Labe()
-The usefulness of defining areas with GUILayout.BeginArea()

As always - if you have questions, ask below.

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