Lodanos (Eternal Ruins) Pt. 3 | Texturing, Shading, Rigging, Animating, Blender

Опубликовано: 13 Июль 2026
на канале: Talvi
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Now this is the most interesting part, i think. Texture painting, rigging and animating.
Texturing went mostly well, i referenced the one picture i have as much as i could and filled in the gaps with what seemed to fit. I lost the first version of the cloth's textures because Blender is stupid and doesnt save images.

Rigging was several rounds of trial and error and finally referencing guides on how to set up the meta-rig correctly.

Shading-wise, its a pretty basic NPR toon shader. I use the Diffuse/Shader to RGB as a mask to show light and shadow with the painted textures and to texture the shadows with the halftone.

For the final render i ended up using the inverted hull method for the lines, instead of the geonode setup that shows up at some point.

Lodanos and Eternal Ruins were created by Sam Carr / @Eternal_ruins

Music:
Wanderer's Rest by MihauDesu    / @mihaudesu  
Lights by Patrick Patrikios
Owls by Lish Grooves
Yoga Style by Chris Haugen
Helium, Into the Void, Lights, Lily's Song, Limousines, Lost at Sea, New Morning, No Indication, Peony Morning, Stasis, Body of water, Cloud echo, Cold cracks us, Colony, Fog Mist by TrackTribe /    / @tracktribe  


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