In this beginner-friendly tutorial, I’ll show you how to export a screwdriver model from Blender and import it into Unity.
This video is the final part of my screwdriver series. In the previous tutorials, I modeled the high-poly version using ConjureSDF, created a low-poly mesh, textured it, and baked the maps for use in Unity.
Now, it’s time to make the asset fully game-ready and bring it into Unity!
🧰 Download the starter file on Patreon – just join for free:
👉 https://bit.ly/2531screwdriverexpimp
🎥 Missed the earlier parts? Watch them here:
📌 Part 1 – Modeling the base shape with CSDF:
• Modeling a 🪛️ Screwdriver the SDF Way – Ea...
📌 Part 2 – Creating the low-poly mesh + baking normals:
• 🪛 Modeling a Screwdriver the SDF Way – Gam...
📌 Part 3 – Texturing the low-poly mesh:
• 🪛 Texturing a Screwdriver – Game-Ready Mes...
📌 Part 4 – Baking the textures:
• 🪛 Screwdriver – Texture Baking – Game-Read...
⏱️ Timestamps:
00:00 Introduction
00:33 Exporting the .fbx from Blender
02:28 Using ImageMagick to combine metallic and smoothness maps
04:26 Importing the .fbx into Unity
05:05 Setting up the URP Lit shader
06:22 Fixing a potential issue with transparency
11:25 Final thoughts