Part 1 of 3
These three videos show my virtual production filmmaking approach for creating an animatic using Unreal Engine for my Megagrant recipient feature film x0dus. This channel documents my process as I progress on the movie, through work throughs and tutorials using all of the software, cameras, shooting techniques and behind the scenes processes to create a feature film using the latest cutting edge technologies available for the solo artist.
My process is always evolving and I'm learning as I go. I make mistakes, I don't have the best approach and I talk too much, however the information is super valuable to myself so I can remember what worked and what didn't and how I solved a problem. So I'm sharing the videos in the hope that they may be of help to other VFX filmmakers in the community.
For those who what to cut to the chase I've made timestamps. Thanks!
0:00 Introduction and overview of the project
3:42 Original approach for making an animatic - Start with script
7:40 Edit dialogue as an audio track for iClone (Davinci)
10:10 Create visemes for characters (iClone)
16:16 Blocking the cast (iClone)
20:00 Using animation cycles from Reallusion
27:00 Adding facial expressions
31:08 Export FBX from iClone for Unreal Engine - GOTCHA
32:00 Import FBX into UE5 (Make sure you have Auto Setup plugin installed)
35:00 Old approach - Retarget iClone animation onto Metahuman (Make sure you have CCrig plugin installed)
38:00 Create sequencer (UE) add anim and disable control rig
39:00 Mistake - seconds V frames left it in for transparency
45:37 Bug - Moving metahuman removed animation (bake to control rig)
48:00 Add audio tracks to sequencer for reference
53:00 Ditching metahumans for simplicity! New Approach for characters using CC4
55:40 New approach using CC4 characters (Character Creator 4)
1:01:01 Applying new characters to previous animation (iClone)
1:04:00 Exporting from iClone again
1:11:00 Enabling the CCrig control rig plugin for more animation control
1:22:00 Adding additional characters
1:23:36 GOTCHA - Moving CCrig would break the animation - workaround fix
1:29:00 Optional baking amination (remove control control rig)
1:31:00 What's next in part 2
Link to Part 2
• Make an ANIMATIC using Unreal Engine iClon...
Link to Part 3
• Make an ANIMATIC using Unreal Engine iClon...
🎥 Virtual Production Playlist - • Binge Watch All My Videos - Unreal Engine ...
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