TrueArt LightWave 3D Tutorial How To Control Reflection 2 Full HD video

Опубликовано: 27 Февраль 2026
на канале: TrueArtSoftware
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This Full HD video tutorial is showing how to control reflection.

It's rather for professionals.

At the beginning there is showed how to reproduce reflection shader using ray-tracing function.
To calculate predicted reflection direction there is used TrueArt's Node Library Tools Reflection Direction node.
http://www.trueart.eu

Tools Mixer node is simulating shader option Tint Reflections.

Then there is showed how to reproduce reflection blurring.

The first method is using TrueArt's Node Library Tools Random Vector which is randomizing X, Y and Z axes in given ranges.
Vector is added to predicted reflection direction and normalized prior using in ray-tracing function.

The second method of reproducing reflection blurring is using predictable procedural texture bump vector.

Later tutorial is showing how to set up reflection blurring just to what is directly visible from camera, and in reflections, or refraction use not blurred reflection.

And at the end there is showed how to cut reflection bounces where we want, instead of bouncing to what was set in Render Globals Recursion Limit.