In this sixth episode we will focus on improving Unity terrain splatmaps with Gaia from Procedural Worlds. A splatmap describes how terrain textures are applied. At the end of the video our different textures such grass, sand, rock will provide better coverage of our terrain.
In this series of videos I show you how you can create great terrains for your games and show reels. I use a range of tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.
Full list of videos in this series: http://bit.ly/UnityTerrainsPlaylist
Asset Store Links:
Procedural Worlds, Gaia: http://bit.ly/UnityGaiaAsset
Procedural Worlds, Pegasus: http://bit.ly/UnityPegasusAsset
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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
• Vegetation Studio Pro for Unity Terra...
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