It's April now!
With the new semester upon us, I'm sure there are many students starting school,
people joining companies, and people starting work in new environments.
Since it's that time of year,
I'd like to go back to basics and briefly explain what CG work is.
When I was a student, I just vaguely thought I wanted to work in CG,
but I didn't have much information about the types of positions available,
so I chose a company on a whim, which was a rather roundabout experience.
Nowadays, with so much information available, it may not be the same anymore,
but I hope this video will be helpful to people in a similar situation to me.
I'm currently studying CG, but will this lead to a job?
I want to get into CG, but what kind of jobs are out there?
I'd like to talk to people with questions like these.
By the way, this time I'm not focusing on a specific industry,
but I hope to make the content as applicable to as many industries as possible.
I hope this video is helpful!
▼Table of Contents▼
00:00 Opening
01:21 Modeler
02:05 Texture Artist
02:49 Lighting Artist
03:42 Rigging Artist
04:37 Animator
05:24 Effects Artist
06:28 Matte Painter
07:11 Rendering Artist
08:11 Compositor
10:22 Motion Capture Artist
11:56 Match Mover/Tracker
13:07 Programmer/Scripter
13:48 Previs Artist
14:45 CG Director
15:47 Generalist
17:49 Ending
▼Equipment Used▼
Camera: Sony a7s3
Lens: TAMRON 28-75mm F/2.8
Mic: Sennheiser MKE 600
PC: [Windows] FRONTIER BTO [Mac] MacBook Pro 15"
Editing: Davinci Resolve, After Effects
Music: Epidemic Sound, Artlist
Thank you for watching the video!
I'll be updating this video regularly with Blender tutorials and more.
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