In this week's medieval fantasy indie game devlog, I continue working on the throwing mechanic, as well as implementing dual wielding as a new fighting style.
Get my games here:
iOS: https://apps.apple.com/se/developer/d...
Android: https://play.google.com/store/apps/de...
PC & Mac (Gladihoppers): https://dreamonstudios.itch.io/gladih...
Web (Gladihoppers): https://poki.com/en/g/gladihoppers
Web (Bouncy Basketball): https://poki.com/en/g/bouncy-basketball
Join the Discord: / discord
My socials:
/ alundbjork
/ alundbjork
People I work with:
Water Witch: / waterwitchrpg
Red Forge: / redforgemusic
00:00 Intro
00:17 Visual Coding Plan
00:25 Character Action Class
00:53 Throwing Action Flow
01:04 Dual Wielding
01:40 Sheathing
02:04 Throwing Animation
02:18 Action Phases
02:27 Intermezzo
02:40 Javelins in Body Parts
03:13 Weapons Bouncing Off
03:27 Plans for Next Video
03:44 Outro
Lazy Aftermoon by | e s c p | https://escp-music.bandcamp.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/...
#gamedev #indiegame #gamedevelopment